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Operation Name: Angola

Engagement Number: 11

Situation: Tasmera is conquered. The Mawties have spent the last week of October moving occupying the jungles. A new front has opened up against the PUB, set on a 1100 km land border. This is the largest front the Mawties have had yet, and it is being exploited by the 60th Molatian Company, one made up entirely of armor.

Since the destruction of the 64th East Molatian Maintenance Squad, the Molatian Company activated their plan of attack across this huge border. According to our informant’s intel, they are to follow a set of routes towards the town of Ursana. It is unknown which route they will take, hindering our understanding of this leaked intel. Once they reach the ends of their routes, they will wreak havoc across Tasmera, undoing all that was done before.

The Mawties are not powerful enough to stop the armored company. Their firepower consists of mechanized infantry and the newly-minted Angel squad. Angel is their greatest asset in stopping this attack. SESO is to attack the armored columns before their route ends. We have no chance of surviving a frontal attack against an armored company. Instead, SESO will place explosives along their routes, and ambush the survivors with Angel as CAS support. The company will not suspect an early attack and their column formation will limit their mobility.

We do not have enough explosives to conduct this ambush. According to the leak, the checkpoints hold caches of explosives and ammunition. Since the maintenance squad is neutralized, the company will make a pit stop at these checkpoints, right before they cross the border towards the Mawties. Attacking these checkpoints and requisitioning their caches will arm SESO with enough explosives to ambush all armored columns. These checkpoints will be neutralized during the early morning, under the cover of night, and before the company moves out.

Mission: Stop the 60th Molatian Company

Execution:

  1. Reach Ursana to acquire explosives
  2. Attack both checkpoints to acquire more explosives
  3. Dedicate a scout team on hill 115 to watch for incoming armor columns
  4. Plant explosives along the routes
  5. Build fortifications/obstacles around the routes to limit mobility
  6. When a column is ambushed, call OPSCOM for Angel's CAS
  7. Avoid being pinned by armor and fallback
  8. If all else fails, defend Ursana with the Mawties
  9. RTB

Intel:


Time: 2001/11/01 0430

Weather: Clear

Fog: Light


Enemy forces are the Bantus. Independent forces are the Mawties, who are making up Angel squad, and Alpha squad.

Bantu forces are entirely armored tanks and APCs. They also have their own CAS stationed north of hill 115.

The Mawties are defending the town of Ursana with mechanized infantry and statics. While they will not leave their post, they provide their CAS under the callsign Angel. Angel can be called through OPSCOM to provide CAS at a specific GRIDREF.

Hotel 1 will provide their helicopter for Bravo. Hotel 2 will be available but will be out of the AO since it is within the PUB's anti-drone range. A technical armed with an M2 machine gun and a technical armed with an SPG launcher are available in the garage. They may be slingloaded with Hotel 1.

FOB Haven's helipad contains 3 AH-1Z helicopters, identical to the Mawties' Angel.

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